By Glenn Gillis, CEO of Sea Monster
People don’t go to the cinema for the previews, and they don’t watch their favorite show just for the ads. Why then, do marketers expect them to watch an ad before watching their favorite Youtuber or engage with a shampoo brand in the middle of their Instagram feed of selfies and vacation pictures? Why should they be forced to sit through advertising just so they can continue playing their mobile game for free?
Traditional advertising forces a message on the individual by interrupting the thing that they actually came there for. Marketers would simply buy media space, smack in the middle of people’s favourite TV show, magazine, newspaper, or news and shout their sales pitch to passive consumers who had no choice but to wait until it’s over.
But thanks to digitalisation, consumers no longer have to watch, listen or read an ad, and they’re not. They’re tuning out and skipping past. To combat this, marketers need to start considering the kinds of experiences people are trying to skip past the ads, to get to.
Be it videos, magazines, or games, marketers need to look at what people are engaging with and determine how to give it to them, harnessing the power of voluntary engagement. A good starting point is moving beyond the mindset of ‘what’s in it for us? What actionable item are we trying to achieve?’, and think more about ‘what’s in it for them? What does the customer need in order to have their attention captured?’
The entertainment industry understands this idea of capturing and holding your attention- it’s the ability to hit “next episode” on Netflix to keep watching a series marathon. It’s also the reason why the Superbowl half-time show is a multi-million dollar production. An engaged audience is the best audience for entertainers and marketers alike.
Marketing content should be relevant and applicable to what the consumer is interested in. Take sponsored Youtube content for example. In a video on DIY interior design, a sponsored message for a relevant product integrated into the video itself adds value to the viewer’s experience, as it’s directly related to what they came here to see. This is far more valuable to the viewer, and is more engaging than the same product being tacked on as an ad at the beginning of the video.
Getting even more creative, brands should experiment with developing games that deliver marketing messages. For the production and placement cost of one 30-second ad, brands can deliver hours of engaging, educational content that drives brand value. And critically this engagement is voluntary, creating a much higher value relationship.
As marketing messages compete in increasingly congested and expensive channels, what we know is that voluntary engagement is key– whether it’s the choice of what show to watch on which streaming platform, or people opting out of certain digital content because of the barrage of ads and other interruptions. People are no longer captive to marketing content, their time and attention matters to them, and brands should use that time wisely.
Glenn Gillis is the co-founder and CEO of Sea Monster, a leading animation, gaming and augmented-reality company. Sea Monster utilises games to increase engagement, improve learning, and strengthen the impact of learning outcomes for corporations across Europe and Africa. Its new product Lighthouse gives companies a platform for engaging with their users in the digital world.